Traits
You can pick up to 2 Traits when creating your character; although, you don't have to pick any if you don't want to. They provide benefits as well as drawbacks to change up your playstyle.
Mouth-breathing Brute (Req 7 Strength and <4 Int)
-4 to all checks for Speech, Science, Tech, and Navigation Skills. Can’t upgrade Intellect. +4 STR
One with the Heg (can only be an Inner Hegemony Species)
Receive -3 to speech checks with people on/from the Frontier. +3 to speech checks with people from the Inner Hegemony. Also deal extra Leveled Damaged to Frontier folk. But take extra leveled damage from Frontier Folk as well
Idiot Savant (Req. <3 Int)
Science and Tech Mod is +4, you can't upgrade your intellect.
Bubbling Fury
Have to roll an Adaptability check whenever a loud noise goes off outside of combat. For every point you get less than 20 your character will go into a rage for 1 turn attacking anyone nearby, but dealing an extra D6 of phy damage. Example: if I rolled a 7 I would be Enraged for 3 turns. Can be brought out of rage through a Psych check of 20.
Voidborn
Get Advantage on STR, MNVR, and Agility checks when in a ship, space station, or Zero-G Environment. Disadvantage to the same when not in those environments.
Military Brat
Get +2 to a chosen weapon skill such as melee, throwing, brawling, small arms, long arms, or heavy arms. Roll at disadvantage except when wearing a military uniform.
Assisted Vision
As long as you keep your original organic eyes: -1 perception without any kind of optical assister (glasses), +1 Perception with an optical assister
All or Nothing
Crit success is now 19-20, but Crit fail is now 1-2
Spiritual
You get disadvantage to all Science checks, but once a day you can pray to add 1D20 to any roll.