Shopping

Vex: The main currency used in Eradonis. Vex is the currency of the Azure Corporation, but is used by most of the galaxy including The Hegemony when buying imported goods.

Coalition Credits: The Coalition’s currency, worth 1/10 of a Vex. Coalition Credits are used by Coalition societies.

Buying and Selling: Items are bought at full price and sold at half price


Types of Merchants:

Apps: Market apps can be used to buy and sell goods and have them delivered to the closest major settlement. Goods bought from apps cost an additional 20% for shipping, goods sell for 20% less on apps because of shipping and the company taking their cut.


Ferretti Trader: allows you to independently buy and sell goods and services to others connected to the network you're on. You'll find all the independent companies with this app. 


Azuremart: Azure Corps online shopping center allowing you to buy from all subsidiaries and have your items delivered to any major settlement in the civilized galaxy


Coalition Bazaar: The Inner Spur Trade Coalitions main online shopping center allowing you to have items delivered anywhere civilized and allied with the Coalition.


Shops: Shops are the most reliable way to get goods. They can be talked into better prices whether buying or selling, but shopkeepers are likely to have high presence and speech skills


Pawn Shop: Can be Novice-Master rank, sells goods equal to the store's rank or lower. You can find nearly anything in a pawn shop, but it's unlikely to find exactly what you're looking for. You never know what you'll see in a pawn shop. These are the only store that will buy goods from you.


Supermarket: Sells Novice-Journeyman non-combat focused tech, consumable goods, and clothing. Rarely you can find weapons and light Armor at supermarkets


Technologist Store: Can be Novice-Master rank, sells tech equal to the store's rank. All kinds of tech are sold at technologist stores. Anything an up and coming mechanic needs can be found here. Although combat technology isn't that likely to be found here. 


Pharmacy: Can be Novice-Master rank, sells pharmaceuticals equal to its rank. Why wait for a surgeon when you can take drugs to prepare for your inevitable injuries.


Martial Store: Can be Novice-Expert rank. Sells publicly traded combat gear equal to its rank. Frequented by Mercenaries, Bounty Hunters, and those living on dangerous frontier settlements. Arms, Armor, and Combat tech can all be purchased here.


Power Store: A store that will recharge charge packs as well as any tech or weapons you have. 1 Vex per charge cost.


Restaurants: Have meals that make you Well Fed for 40 Vex


Street Merchants and Nomadic Traders: Individual traders who have small inventories, but can have goods you won't find anywhere else. Can be found at all ranks and sell items of their specific rank or lower. These are the biggest gamble you may get: someone who gives you a great deal or a swindler who sells you something broken. Street merchants can be found in settlements and Nomadic Traders can be found all throughout Eradonis. The largest group of Nomadic Traders is the Dohlet Clan; they sell Expert Level goods.


General Trader: Deals in any and all goods. 


Drug Dealer: Standard Street level drug dealer who can get you a fix and have you feeling fantastic… until you need more.


Chemist: A traveling chemist that sells chemicals and concoctions of all kinds, they usually only sell to other experienced chemists.


Technologist: A traveling technologist can have interesting tech that they crafted themselves, they can also be paid to repair armor or tech.


Scrapper: Sells tech parts, makeshift goods, and degraded tech they’ve found.


Helpful Harry: A helpful Harry is a merchant who has high quality goods for cheap prices, they can be found only if the party has been good to the poor and helpless.


Swindler: A swindler will try to sell the party goods that seem great, but are actually dysfunctional in some way that isn't immediately obvious. Could be drugs that aren't actually what he says they are, weapons that are secretly makeshift, etc.


Fence: Will buy stolen and illegal goods. You'll need underworld connections with unsavory individuals who are used to breaking the law if you want to find a fence.


Databroker: Some who buys and sells data, if you want to find something out about someone or something your best looking for a databroker. They can be hard to find though and often use middlemen when dealing and purchasing data.


Hospitals and Doctors

Friends and Allies: Any faction you are friendly with will heal you for free with their hospitals or doctors as long as they have the resources. Factions you are fully allied with may offer to perform mutation or cybernetic surgeries on you for free.


Inner Heg: If you are in Inner Heg space any hospital will heal you for free.


Hearth Center: Will heal anyone for free as long as they aren't an interstellar fugitive, can be found in many settlements across the frontier and territories. 


Automated Physician, Private Doctor, or Paid Clinic: You can pay to be healed at an autodoc, private doctor, or paid clinIc 

These can come in all ranks novice-mancer; the different ranks cost different amounts. They can also perform mutations and cybernetic installation. These doctors will usually refuse to help interstellar fugitives 

Cost per Limb or per commonly curable diseases:

Novice: 50 Vex

Journeyman: 100 Vex

Expert: 150 Vex

Master: 250 Vex

Mancer: 500 Vex


Street Surgeon: Doctors found on the streets that can fix you up regardless of your legal status. They can come in Novice-Mancer rank. They cost half the price of an Automated Physician, Private Doctor, or paid clinic, but you could always be dealing with a swindler and not know it. Street Surgeons can also perform mutations and cybernetic installation